7 October 2026 · Current game guide · What's new and changed

Difficulties

Four difficulties unlock in order. Each strengthens monsters and improves loot. The quality shift moves drops toward higher rarities.

ActsDifficultiesMonsters
DifficultyLevel differenceHPAttackGoldExperienceLootQuality shiftUnlock
Normal—×1×1×1×1——Start
Nightmare+30×6×3.2×4×4.5+3%+1Act 3-10 Normal
Hell+60×40×11×18×22+6%+2Act 3-10 Nightmare
Torment+90×260×38×85×110+10%+3Act 3-10 Hell

Step-by-step instructions

Stages

  1. Campaign Map

    Select a difficulty, act and stage. The map distinguishes current, cleared, available and locked stages. Read the unlock requirement; choosing a card alone does not start that stage.

    More information

    Clear the previous stage first

  2. Start

    Start sends the party to the selected available stage. Its encounter details show monsters, boss and base chest chance. A locked stage must satisfy its prerequisites first.

  3. Auto-advance

    Toggle: repeat this stage or auto-advance

  4. ☠ BOSS

    The boss is the final encounter of a stage. If the party falls, review gear, skills and formation or repeat an earlier stage. Stronger equipment does not guarantee victory or a chest.

    More information

    Base chance from normal enemies after the chest waiting period. Weekly effects and personal bonuses are excluded. Bosses and elites use a separate rate.

    Auto-retreat to the previous stage after 3 wipes

FIND WHAT YOU NEED

Try Frostwarden, Bone Monarch, or rarities.

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