Getting started
Getting started
Getting started
Build a party, fight automatically, advance through stages and inspect your loot. Unlock heroes, choose skills and improve compatible gear when your army needs help.
Display Mode
Compact: a thin strip above the taskbar. Fullscreen: the window fills the screen with a visible background.
Gold & goals
Game gold develops your army. Arena coins belong to a separate wallet used for online services and paid coin packs.
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Earn gold from battles, chests and rewards. Spend it on your army and equipment.
Unlock heroes with game gold.
Upgrade equipment with gold and enhancement stones.
Combine 9 items of the same rarity, including mixed equipment types, with gold and Upgrade Stones for a chance at random equipment of the next rarity.
Playing here
Battle starts with the current stage and runs automatically. Heroes use their selected learned skills when targets and cooldowns allow. You manage the party, equipment and stage choice.
More information
Toggle: repeat this stage or auto-advance
Auto-retreat to the previous stage after 3 wipes
Army
Selected
Selecting a hero opens their sheet; it does not add them to battle. The fielded party and the selected hero are separate. Locked heroes show their unlock price.
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— at most 3 heroes fight at once; benched heroes gain no XP.
Formation (front → back):
Up to three unlocked heroes fight. Use Join or Remove on the selected hero; arrows or dragging change formation. Reserves do not gain battle XP. Check the front and rear labels.
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Drag a hero to reorder the line — the rightmost fighter stands closest to the enemy.
Move forward
Drag a hero to reorder the line — the rightmost fighter stands closest to the enemy.
Statistics
XP increases hero level. Compare health, attack, defense and elemental stats together. Skill Speed makes active skill cooldowns progress faster; Cooldown Reduction shortens the wait between uses. These stats do not speed up animations.
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All from the hero — no gear contribution
Single character. Damage: stationary neutral target, active skills, 15 s warm-up + 45 s measurement, two fixed proc seeds; critical hits use expected damage. Durability: current enemy pool, no temporary buffs or healing. No prediction of an entire fight.
Equipment
Choose a compatible owned item and hero. Check class, slot and level requirements and the stat comparison before equipping. Unequipping needs bag space. Successful equipment changes refresh current battle stats; locked items may block changes.
Stages
Campaign Map
Select a difficulty, act and stage. The map distinguishes current, cleared, available and locked stages. Read the unlock requirement; choosing a card alone does not start that stage.
More information
Clear the previous stage first
Start
Start sends the party to the selected available stage. Its encounter details show monsters, boss and base chest chance. A locked stage must satisfy its prerequisites first.
Auto-advance
Toggle: repeat this stage or auto-advance
☠ BOSS
The boss is the final encounter of a stage. If the party falls, review gear, skills and formation or repeat an earlier stage. Stronger equipment does not guarantee victory or a chest.
More information
Base chance from normal enemies after the chest waiting period. Weekly effects and personal bonuses are excluded. Bosses and elites use a separate rate.
Auto-retreat to the previous stage after 3 wipes