7 October 2026 · Current game guide · What's new and changed
Cold

Druid
A nature mage who wears enemies down with thorns and cold damage while healing the army.
- ElementCold
- RoleNature Mage / Damage and Healing
- RangeRanged
- Unlock5.000 gold
- WeaponWild Staff
- Off-handTotem
- RunesDruid Rune
Base stats (Lv 1)
| Stat | Value | Growth per level |
|---|---|---|
| Attack Power | 1 | +0.6 / level |
| Attack Speed | 0.85 | — |
| Crit Chance | 3% | — |
| Crit Damage | 145% | — |
| Max HP | 120 | +12 / level |
| Armor | 30 | +1.6 / level |
| Move Speed | 74 | — |
| Skill Speed | 1 | — |
| Cooldown Reduction | 0 | — |
| HP Regen | 2 | — |
Skills (6)
Learn active and passive nodes in the hero’s tree using available points and prerequisites. At most three learned active skills enter battle. Use or Remove changes the selection; casting remains automatic. Pinning one skill excludes the others.
| Skill | Type | Element | Damage | Cooldown | Description |
|---|---|---|---|---|---|
| Thorn Volley | Projectile | Cold | ×1.4 (+0.36/level) | 6 s | Fires a spread of sharp thorns with a chance to make targets bleed. |
| Regrowth | Heal | — | — | 8 s | Uses nature magic to restore health to all living heroes in the army. |
| Creeping Frost | Area of Effect | Cold | ×0.7 (+0.2/level) | 13 s | A creeping frost field that chills and grinds down enemies. |
| Bramble Totem | Summon | Cold | ×0.8 (+0.2/level) | 16 s | Summons a thorn totem that lashes nearby enemies. |
| Rooted Snare | Hits | Cold | ×3 (+0.75/level) | 11 s | Strikes one target with vines, dealing cold damage with a chance to freeze. |
| Wild Ward | Buff | — | — | 16 s | Wraps the army in living bark, boosting armor and regeneration. |
Skill tree (22 nodes)
Nodes span 8 tiers, unlocked at hero levels 0, 10, 20, 30, 40, 50, 60 and 70.
| Node | Type | Maximum | Effect |
|---|---|---|---|
| Nature's Might | Passive | Lv 3 | Attack Power +1 / level |
| Bark Armor | Passive | Lv 8 | Max HP +14 / level |
| Thorn Volley | Active skill | Lv 5 | Fires a spread of sharp thorns with a chance to make targets bleed. |
| Regrowth | Active skill | Lv 5 | Uses nature magic to restore health to all living heroes in the army. |
| Oaken Hide | Passive | Lv 8 | Armor +8 / level |
| Winter's Touch | Passive | Lv 10 | Cold Damage 5% / level |
| Creeping Frost | Active skill | Lv 5 | A creeping frost field that chills and grinds down enemies. |
| Lifesap | Passive | Lv 8 | HP Regen +2 / level |
| Healing Herbs | Passive | Lv 10 | Healing Power 2% / level |
| Bramble Totem | Active skill | Lv 5 | Summons a thorn totem that lashes nearby enemies. |
| Ancient Bole | Passive | Lv 10 | Max HP +25 / level |
| Turning Seasons | Passive | Lv 10 | Cooldown Reduction 1.2% / level |
| Rooted Snare | Active skill | Lv 5 | Strikes one target with vines, dealing cold damage with a chance to freeze. |
| Frost Surge | Passive | Lv 10 | Cold Damage 4.5% / level |
| Thornwall | Passive | Lv 10 | Block Chance 0.3% / level |
| Wild Ward | Active skill | Lv 5 | Wraps the army in living bark, boosting armor and regeneration. |
| Natural Resistance | Passive | Lv 10 | Elemental Resistance +4 / level |
| Totem Mastery | Passive | Lv 10 | Summon Damage 4% / level |
| Deep Roots | Passive | Lv 10 | HP Regen +3 / level |
| Wildwarden | Passive | Lv 10 | Percentage Damage Reduction 0.5% / level |
| Killing Frost | Passive | Lv 10 | Cold Damage 4% / level |
| Thorn Retort | Passive | Lv 10 | Health Restored on Hit +2 / level |